Thursday

1. IP is musical, literary, and artistic works; discoveries and inventions; and words, phrases, symbols, and designs. Common types of intellectual property include copyrights, trademarks, patents, industrial design rights and trade secrets in some jurisdictions

2. Collaborative culture is social networking sites and online collaboration tools make it easier for employees to collaborate and share their knowledge. With email and IM creating a knowledge-sharing system that can bolster communication and productivity throughout an enterprise

3. Remix creativity is a writing, collective writing/creation and vernacular creativity. It is also use of existing products being altered/remixed for a specific purpose

4. Creative Commons (CC) is a non-profit organization headquartered in San Francisco, California, United States devoted to expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright-licenses known as Creative Commons licenses for free to the public. These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of recipients or other creators. Wikipedia is one of the notable web-based projects using one of its licenses.
The organization was founded in 2001 with support of the Center for the Public Domain. The first set of copyright licenses were released in December 2002.

5. Globalisation is an ongoing process by which regional economies, societies, and cultures have become integrated through a globe-spanning network of communication and trade. The term can also refer to the transnational circulation of ideas, languages, or popular culture through acculturation. It is also the concept that as technology, easier travel, etc has made the world 'smaller' or more easily accessible than it used to be.

6. Knowledge economy is various observers describe today's global economy as one in transition to a "knowledge economy", as an extension of an "information society". The transition requires that the rules and practices that determined success in the industrial economy need rewriting in an interconnected, globalized economy where knowledge resources such as know-how and expertise are as critical as other economic resources.

7. Digital natives are todays students who think and process information fundamentally differently from their predecessors. A digital native is a person for whom digital technologies already existed when they were born, and hence has grown up with digital technology such as computers, the Internet, mobile phones and MP3s. They have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games and 20,000 hours watching TV.

8. Peering is when two networks exchange traffic between each other's customers freely, and for mutual benefit.

9. Free creativity is how new technology has enabled audiences to create and share products, without having to pay for hosting of sites

10. Democratisation allows means of production and distribution to be shared amongst the audience rather than in the hands of the gatekeeping institutions.

11. Perfect Storm is the combination of 3 elements:
- technology
- demographics
- economics
meaning that all media companies now have to take all of these into account and use web 2.0 in order to be successful.

12. Wikinomics is a term invented by Tapscott and Williams t (2006) to describe the impact of web 2.0 on economics as well as media. It explores how some companies in the early 21st century have used mass collaboration (also called peer production) and open-source technology such as wikis to be successful.

13. 'We think' , the way we think, our actual brain processes and how we make sense of knowledge has changed in the light of Web 2.0

Tuesday

Second Life

1. How have you chosen to represent yourself?


In Second Life you can:
Go Abroad. Amsterdam is one of the leading destinations in Second Life, because it's extremely well-done. It's a beautiful re-creation of real-life Amsterdam. It is also one of the most popular sex businesses in Second Life. 
Talk to other people.
Dancing. There's music playing -- it's streaming audio that plays over your PC speakers. Everybody hears the same music. You click on a "dance ball," and away you go -- your avatar starts dancing, with all the other dancing avatars.  And while you're dancing, you're engaged in text chat with the other dancers around you.
Listen to live music and attend other live events. One of the most popular activities in Second Life. Real-life musicians and DJs use streaming audio to send their sounds into SL, and avatars gather to listen. You can find just about every genre and era of music, from jazz to hip-hop. 
Building and creating things. People spend huge amounts of time in Second Life building and scripting houses and furniture and especially clothing and avatars. Users write scripts to control haw the avatars move. They create vehicles to drive or fly around or through Second Life. They give a lot of this stuff away and sell a lot of it, too. 
Doing business. You can make real-world money in Second Life. Most of the people in business in Second Life aren't making any significant amounts of money at all. Business is a game in Second Life. Doing business in Second Life has many of the same benefits that it has in the real world. 
Shopping. With all those people building clothes and avatars and vehicles and things, Second Life has plenty of shops, and you can while away many pleasant hours committing SL retail. Shopping is cheap in Second Life. 
Role-playing games: The Second Life variety of RPG is half improvisational theater, and half re-enactment. Players behave and move in character, and interact with each other. 
Other kinds of games. WoW/Everquest-style fantasy games are all on SL, as well as shoot-em-ups, and even quidditch, from the Harry Potter novels. 
See the sights.  Explore and look at all the beautiful things users have built. The SL search tool, which is part of the software client, has a list of popular places, along with their coordinates. You can also search on keywords.
Sailing. The Nantucket Yacht Club and other in-game venues offer sailing in Second Life.
Surfing. You can get a virtual surfboard in Second Life


Linden Lab own Second Life and has the majority of its funding from Globespan Capital Partners. also with global brand owners such as Amazon.com founder Jeff Bezos, Lotus founder Mitch Kapor as well as companies such as  the Omidyar Network and Catamount Ventures helping with funding.


Although Second Life was produced by Linden Lab it enable its consumers to become the producers. It is a good example of online media being produced by the public.

Friday

Web 2.0

Wikisa website that allows the easy creation and editing of any number of interlinked web pages via a web browser

Six DegreesA Facebook platform application named “Six Degrees" was developed by Karl Bunyan, which calculates the degrees of separation between different people. The average separation for all users of the application is 5.73 degrees, whereas the maximum degree of separation is 12. The application has a "Search for Connections" window to input any name of a Facebook user, to which it then shows the chain of connections.

Perpetual Beta a term used to describe software or a system which remains at the beta-development stage for an extended or even indefinite period of time

FOAFan acronym of Friend of a friend is a machine-readable ontology describing persons, their activities and their relations to other people and objects. Anyone can use FOAF to describe him or herself. FOAF allows groups of people to describe social networks without the need for a centralised database.

User Centered - an application that is specifically centered around the users needs

Joy of Use -

Usabilitya term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal.

Widgets -In computing a web widget is a portable chunk of code that can be installed and executed within any separate HTML-based web page by an end user without requiring additional compilation.

Simplicity -

Browsera software application for retrieving, presenting, and traversing information resources on the World Wide Web.

AJAX - a group of techniques for creating interactive web applications, in which applications can retrieve data from the server asynchronously in the background without interfering with the display and behavior of the existing page.

Design -

CSSCascading Style Sheets  is a style sheet language used to describe the presentation semantics (that is, the look and formatting) of a document written in a markup language. Its most common application is to style web pages written in HTML and XHTML, but the language can be applied to any kind of XML document, including SVG and XUL.

Pay Per Clickan Internet advertising model used on websites, in which advertisers pay their host only when their ad is clicked. With search engines, advertisers typically bid on keyword phrases relevant to their target market. 

Social Software - encompasses a range of software systems that allow users to interact and share data. This computer-mediated communication has become very popular with social sites like Facebook, media sites like Flickr and YouTube as well as commercial sites like Amazon.com and eBay. Many of these applications share characteristics like  the ability to upload data and media.